A downloadable bullet hell game for Windows and Linux

This is a little fan game of Touhou (a bullet hell series by Team Shanghai Alice). It's written in Go programming language using Pixel for rendering and Cirno for creating hitboxes.

It contains 2 non-spells and 2 spells. I used Nue as a boss because she's the only character whose sprite sheet I managed to find (at first I wanted Clownpiece though). The only graphics drawn by myself are bullet sprites, all the rest is found on the Internet. If you are the owner of some assets used and don't want to see them in my game, contact me and I'll remove them

The demo was created to show the potential of game development in Go and my own library for collision detection and resolution called Cirno (in the honor of the strongest ice fairy!).

Also I decided to suspend the development of the demo because I would like to focus on improving my engine before the game turned into a mess (just like Yandere Simulator lol). Also I'm interested in creating a multiplayer 2D game using my collision resolution library, Cirno. Yeah, I'm eager to try different things.

There are two versions of the project, for Linux and Windows 10. Of course I could compile the game for Mac OS but I haven't ever held an Apple device in my hands. The game requires at least 1920x1080 or above.

Controls:
Esc - exit the demo;
Shift - slow down and show the player's hitbox;
Z - shoot;
Bombs are not implemented, sorry ='(

I'll appreciate any feedback.

StatusOn hold
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorzergon321
GenreAction
Tags2D, Bullet Hell, Shoot 'Em Up, Singleplayer, Top down shooter, Touhou

Download

Download
danmaku_linux-amd64.zip 49 MB
Download
danmaku_windows10-amd64.zip 49 MB

Install instructions

For Linux, glibc needs to be present in the system. You can install it through package manager.

Comments

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(+1)

I have never ever played a bullet hell game before. :D

I think it’s impressive that the game can keep a good FPS with lots of bullets on the screen even if it runs under Wine. :D

I failed to run a Linux native build due to the incompatible glibc version:

/lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./danmaku)

My glibc version:

$ ldd --version
ldd (Ubuntu GLIBC 2.31-0ubuntu9.7) 2.31

Some extra system info:

$ uname -a
Linux lispbook 5.15.0-53-generic #59~20.04.1-Ubuntu SMP Thu Oct 20 15:10:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux

I ended up running a Windows executable via wine.

I couldn’t leave the game though, if I press escape, it freezes, I can’t even alt tab away after that, nothing helps. alt+f4 leads to the same issue. Doing an alt+tab and terminating a game with ctrl+c in the terminal that handles the game process works though. :D

Some random thoughts:

  • I like the boss location info idea from Papr1kaa.

  • A difficulty level (the game speed?) could help me out a lot. It should be relatively easy to implement, but useful for the less skilled players.

  • A restart button. I had to do a sequence of alt+tab ctrl+c and game re-launching to play again. If I would press escape accidentally, I would have to reboot my laptop. :D

  • I guess this “graze” is something you earn while moving around the enemy bullet. I have no idea what effect does it have. Can it be considered to be a player’s score?

  • I figured out that “Danmaku” (the game binary name) translates as “a bullet hell”. :D

(+1)

I just tried the game, and was wondering if it could be possible to add a dot or some indication of where the boss is in the bottom of the screen?

And maybe a way to reduce the volume in the config.ini file, but that's not important.

Awesome work that's super cool!